Dead Space Remake: The Final Preview (2024)

A few days ahead of visiting EA Motive for our Dead Space-focused IGN First, I played the original game for the first time since 2008. I only intended to play the first hour or so, but seven hours later I found myself still battling through the rusted corpse of the USG Ishimura. I always knew Dead Space was a modern classic, but I was surprised just how well it stood up all these years later. And so I headed to meet the developers with a slightly cynical mindset: what was the point of remaking something that remains so brilliant?

After playing the same seven hours of the remake, I think I may have been convinced. In many ways Dead Space is a purist’s remake; I’d estimate that around 85% of what I experienced was identical to the original game, just with vastly superior visuals. But it’s the other 15% that has me quietly wondering… could this remake genuinely be better than its progenitor?

Many of these changes are gameplay improvements, several of which are drawn directly from Dead Space 2. The zero gravity sequences now allow you to move freely in all directions, rather than hop from surface to surface. This obviously allows for a better sense of freedom, but segments redesigned around this ability are notably more interesting than their original counterpart. The centrifuge generator puzzle in chapter three is now a genuine spectacle, while the ADS cannon repair job has been completely changed to be a dangerous space walk that amps up the tension.

The 2011 sequel’s influence can be found in your weapons, too, which can now be fitted with a variety of special upgrades that alter their function. The Plasma Cutter, for instance, can be modded with an extended magazine and the ability to set foes alight for damage-over-time. The Ripper, meanwhile, can fire blades that ricochet around the room, allowing for trick shots.

I found the new secondary abilities to be much more useful than those in the original game.

Such modifications are found hidden around the ship, and so they act as encouragement to explore every room and store cupboard. But thanks to a new Security Clearance system, you’re initially locked out of many side locations you discover. As the story progresses you’re granted increasing levels of clearance, and so you can then backtrack through the now-seamless spaceship to open doors that were once forbidden. This interconnected design and backtracking turns the Ishimura into something closer to the Talos-1 station from Prey; a huge structure that feels like a genuine place rather than a series of video game levels. It’s an admirable direction, but I’ve yet to see exactly how well it’s used across the full campaign. My hope is that Motive has smartly weaved backtracking into the main missions and the newly-added side quests to allow for organic revisits of prior areas, rather than making backtracking a segregated chore.

Regardless of if you're backtracking or making forward progress, Dead Space is full of horrifying necromorphs that threaten to rip you limb from limb. Much has already been made of the new ‘peeling system’ that rips the skin, fat, and muscle layers away from enemies with each new wound, but there’s more to this grotesque idea than just visceral visuals. Much like how protagonist Isaac Clarke has a health bar built directly into his suit, the necromorphs' own bodies are now a visual representation of their health. This is never more obvious than when using the Force Gun, a weapon that has been completely overhauled for the remake. What was once simply a push-back weapon now rips the flesh off of enemies with a thunderous blast. The stripped down necromorphs can then be finished off with a more conventional weapon; their exposed bones ready to be snapped with just a round or two.

Talking of weapons, each one of Isaac’s lethally repurposed tools has been redesigned to encourage a new level of strategy. Dismemberment is still the main aim of every skirmish, but the flamethrower’s new alternate fire creates a wall of searing flame that can cordon off areas and manage crowds, while the Pulse Rifle’s new proximity mine works as both a trap and a makeshift grenade launcher. These are small changes, but I found the new secondary abilities to be much more useful than those in the original game, and they soon became a regular part of my combat routine.

My favourite change I’ve seen so far, though, are the Circuit Breakers. These occasional puzzles require you to reroute power to different machines, typically to open up locked doors. Each breaker box has a limited number of fuses and so powering up a door is done at the expense of powering down something else. In an early example this involved turning off an elevator I no longer needed, but in chapter three I was confronted with a much more intriguing sacrifice: to power up a refuel station I had to divert energy away from either the engineering deck’s lights or life support systems. It was a choice: should I stumble onwards in pitch-darkness and risk being ambushed by unseen threats, or navigate well-lit corridors while my air supply rapidly ran dry? It’s a smart way to combine challenge with player choice, and I hope this example is the first of many fiendish scenarios rather than a one-off occurrence.

There's the sense that elements of Dead Space 2 are being retrofitted into the original.

Graphics aside, the most notable change right from minute one is the alterations to the script and storytelling. Once-silent protagonist Isaac can now speak, and while I do think this is largely unnecessary, he thankfully hasn’t been turned into an overly-chatty Sony character. Rather than quipping at everything, Isaac’s ability to respond anchors him into the horrifying situation in a realistic manner. Gunner Wright, the voice actor who brought Isaac to life in the sequels, reprises the role, and so once again there’s the sense that elements of Dead Space 2 are being retrofitted into the original.

Isaac’s new scripting is pretty good, but the best changes have been made to Kendra Daniels. Once an incredibly thorny character, she’s been transformed into a much more empathetic, friendly colleague for Isaac. For anyone who knows the final direction of Dead Space’s story, I think Daniels’ revised personality will work much better with her character arc (provided, of course, the story’s main plot beats remain intact.)

Talking of the story’s pathway, the church of Unitology – a religious sect and major player in the Dead Space universe – is introduced much earlier in this remake and in a far more organic manner. These characters know the church’s reputation and casually discuss it, even before they are aware that it will change their lives forever. It’s an approach I really appreciate, and I think the eventual plot reveals will be much more meaningful because of it.

Motive has made many smart changes to Dead Space, but it never shakes things up to the point of being unrecognisable. The result, at least across the first several chapters, is something that feels similar in philosophy to a director’s cut (albeit a director’s cut that’s completely re-filmed on brand new sets). This experience appears largely the same as the 2008 original, but honed and polished to a beautiful, gory finish. As such, this remake will likely work best for brand new players or the most dedicated Dead Space fans. As someone who loves the original game, I found what I played an absolute thrill. But for less invested fans the value is of a more questionable quantity, since even with the changes this is an incredibly similar experience. As such I don’t think Dead Space will be as essential and transformative as the Resident Evil 2 remake was. As the best possible way to play this landmark survival horror, though? I have near enough no doubt that Dead Space will succeed in that mission.

Matt Purslow is IGN's UK News and Features Editor.

Dead Space Remake: The Final Preview (2024)

FAQs

What is the hardest achievement in Dead Space remake? ›

1 Untouchable

This is undoubtedly the hardest achievement in the entire game. You will have to beat Dead Space on Impossible mode. This difficulty setting is only unlocked after you beat the game on Hard difficulty.

How do you get the secret ending in Dead Space remake? ›

How to Unlock the Alternate Ending. Dead Space Remake's alternate ending requires the player to complete the game at least twice. There is no difficulty expectation required. Simply complete the game on any difficulty, then access New Game + (again, on any difficulty).

How many hours does it take to finish Dead Space remake? ›

The main campaign of Dead Space Remake is fairly short and sweet. If you want to run through the game without scouring every room and completing side quests, then you can expect to spend about 12 hours with Dead Space Remake. That's not a long time for such a compelling story.

What do you get for completing impossible mode Dead Space remake? ›

If you finish the Dead Space remake's Impossible Mode, you are rewarded with a sweet new suit called the Burnished Suit. You also get to add a whole new weapon to your arsenal for another playthrough in the form of the Hand Cannon. So, you have plenty of incentives to step into Isaac's suit for this challenge.

What is the strongest weapon in Dead Space Remake? ›

The Plasma Cutter is highly regarded as the most reliable and powerful weapon in the game. With upgrades, it becomes devastating and offers great control in encounters. Prioritizing its upgrades is recommended for success.

What is the most difficult Dead Space? ›

Impossible mode is the hardest difficulty in 2023's Dead Space, available from the start. In terms of gameplay changes, it works identically to the second-hardest difficulty, Hard mode.

What is the secret weapon in Dead Space remake? ›

The Hand Cannon is an unlockable weapon in Dead Space 2 after completing the game on Hard Core mode, and in Dead Space (2023) after completing the game on Impossible mode. It takes the shape of a comically large red foam sports hand that Isaac Clarke or Gabe Weller wear on their right hand.

What is the alternate ending of Dead Space remake? ›

In the Alternate ending, Isaac Clarke is seen on the shuttle leaving Aegis VII but he is talking to Nicole and says how he is planning to build something for her. This is meant to reference Isaac helping in the creation of the Site 12 Marker from Dead Space 2.

Did the Dead Space remake sell well? ›

Conversation. If you're wondering just how broken the A through AAA game development cost situation is, the Dead Space remake sold 2 million copies as a horror game during a time where more games are released than ever before, and it's considered a failure.

What is the longest chapter in Dead Space? ›

I decided to record gameplay for my 4th playthrough just for fun and was able to get an exact time for each chapter. This playthrough was on impossible. So the longest was chapter 7 and shortest was a tie between chapter 8 and 9. That's it.

Why no Dead Space 2 remake? ›

Despite the original remake teasing an expanded universe set to be built upon, it seems sales of the reimagining weren't substantial enough to warrant a sequel.

Is the Dead Space Remake still scary? ›

However, we agreed on a compromise: I should play Dead Space. It's another classic horror game remade in 2023, but it's probably less scary (they said) and it's science fiction, which is absolutely my bag.

How do you unlock the secret ending in Dead Space? ›

These are known as Marker Fragments, and can be collected in every single area of the Ishimura. For the most part, you'll find one Marker Fragment per chapter, although Chapters 5 and 10 will have two Marker Fragments. To unlock the secret ending, you'll want to track down every Marker Fragment available.

Does Dead Space Remake have cheats? ›

While the original cheat codes are not in this version of the game, they have been replaced with a new set of secret codes. The tricky part is that these codes can only be activated in a certain part of the USG Ishimura. Here is where Dead Space players need to go to activate these codes along with what they do.

How do you get maxed out in Dead Space remake? ›

This achievement is awarded for fully upgrading your suit and every weapon in the game. There are 189 Power Nodes required in total but there are only 67 to find in a single playthrough, therefore, you will need to complete the game around 2.5 to 3 times.

What is the hardest difficulty in Dead Space Remake? ›

Impossible Mode is the highest difficulty of Dead Space (2008) and its 2023 remake. In Dead Space (2008), it provides a more tense, gripping experience than the other difficulties (Easy, Medium, and Hard). It can be unlocked by completing the game on any difficulty level.

What is the hardest boss in Dead Space? ›

The final boss of the original Dead Space is, appropriately, one of the hardest fights in the game. Both versions are pretty similar, but the remake has some additions that give it the edge. The Hive Mind's main attack is slamming down his tentacles, which isn't too bad once you get used to the timing.

What do you get for beating Dead Space Remake? ›

When you beat the final boss of the Dead Space remake (and get through the credits), you'll get a reward of 50,000 credits, 10 nodes, some Text Logs, and the schematic for the Advanced Soldier Rig (Level 6) Suit.

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